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Brilliant.
This is from the "online interview" for AlethiCorp, a submission to the Interface Drama Master List.
I wanted to take a moment to appreciate how bare-bones UI like this can really add a chilling effect to the player when they're interacting with it. The affordance for interacting with a UI like this is functional, almost brutalist, which is why philosophical questions like this are so jarring—wait, I have to pick a number? Yes, and you must pick a number "greater than three." And it is a required question.
There's no room for hesitation. Answer the question, or you cannot proceed. It pushes the player into discomfort. That's the power of these games, I think—they challenge people to pick an answer that cannot possibly fit into a box even the box is the only thing the player can interact with.
Brilliant, and unsettling friction.
Check out more at the Interface Drama Master List here!